Register to our newsletter

Name :
Email :
Confirm your email :

Project Space

Once you have signed in, you can :

  • follow your project progress,
  • establish milestones,
  • ask for features,
  • report bugs/limitations.

(Forgot your password? Click here to receive it again by E-Mail)

Buzz

Game Connection Lyon

Meet us in Lyon in November.

Trial version soon available

Please contact us for details.

Gamr7 in Develop

See the article #87 p.44

Use Cases

MMORPG

We help for creating massive content

Content are a huge burden for MMORPG creation:

  1. Content has to be changing to keep the game alive
  2. Content has to be smallsized for easy downloading

With procedural city creation you solve both issues at the same time.

Procedural creation allows cheap and small sized content.

Innovative Game play example

Full moon quest: a new and different city is created each full moon night. Players have only few hours to accomplish the quest. At dawn the city disappear.

Procedural galaxy: something like old "Elite" game, but with nextgen quality

Racing Games

We give you more flexibility

During urban Racing Game development you usually needs some late gameplay change on the main track:

  1. it implies rebuild of all the decors around
  2. Or as often seen a empty and very strange no man lands around the track

Our technology solves the issue. You don't build, you specify.

If the constraints or the track change, the software rebuild the secondary decors for you

Innovative Game play example

Nightmare city: an infinite city you can escape from.

Real Time Strategy

We give you more flexibility

Real time strategy games are content consuming with a lot of late gameplay changes:

  1. it implies lots of decors rebuild

Our technology solves the issue. You don't build, you specify.

If the constraints or the track change, the software rebuild the secondary decors for you

Innovative Game play example

Infinite map: Have a new playground each time you play. No user to become an map expert

First/Third Player Shooter

We help add open air space

Most of the gameplay take place in a small environment (a few street or the inside of buildings): However

  1. external environment is useful to provide a true immersive experience

Our reco: Create the secondary decors in a procedural way

Technology uses example

  1. Helicopter flight from on action area to another action area
  2. The player goes on the top of the building and look around
  3. The player looks at the city through a window
  4. Large plan camera at the beginning of the level with ultimate zoom on the action area