Ürban PAD is a city & buildings creation tool, designed from the start to ease and speed up creation.
With Urban PAD, you can create a full city in an hour.
You can vary your buildings by changing just a few settings, so it's fast and easy to generate families of them. Each of them will be unique but of the same style as its siblings. You can get more variety in less time and upload them to an asset store.
SHP files are first-class citizens in Ürban PAD. They control the city layout and their attribute tables can be used as parameters to create the buildings and roads. In a few clicks, you have a 3D view of your data.
Explore possibilities and change visual styles and atmospheres using the utmost flexibility of the city layout. Change which procedural model decorates which blocks and see a new city taking shape in just a few seconds. Then instantly export to your modeler of choice for visual tuning and post-processing
“Whoever has created a city for a game knows that Ürban PAD is a godsend for artists, game designers or level builders.”
“Without Ürban PAD, I couldn’t have created my Unearthly Challenge entry in such a short amount of time.”
“The most interesting thing about Ürban PAD, to me, is the level of environmental complexity that can be generated from flexible, procedurally generated meshes.”
“Ürban PAD responds to an ever-growing need to create high-quality, lightweight virtual urban content faster. Enhancing Ürban PAD’s capacity for rich, runtime visuals with Substance Air is a natural development for both our middlewares, which focus on the creation of dynamic content with small file sizes and easy data interoperability.”
“My end-of-term project would have gone much faster if I’d had a tool like Ürban PAD while I was working on it.”
“Urban PAD is very intuitive, much more than many other tools where you need to write code to get this kind of results. I hate code and this is a pleasurable alternative.”
“I have to say... this is some heavily wicked software!
It is... just... breathtaking!”
“I love the power of the node graph and its tremendous flexibility”