Features

How Urban PAD makes you faster.

Asset Importing

Bringing any data into Ürban PAD is easy and integrated into the editing workflow.

3D Package Support

Ürban PAD can import 3D models, bones, and animations from almost any 3D application as both Collada and FBX are supported.

Texture Handling

All major file formats are supported and any art application can be used.

GIS Data Handling

SHP files are first class citizens in Ürban PAD. Using SHP Profile, import is one click away. The geometric data can be used to describe the city layout, while the attribute table parametrizes streets and building attributes.

Substances

Ürban PAD's native support for Allegorithmic Substances means that you can load Substance files straight into your project and adjust their parameters right inside Ürban PAD.

Edition

Creating a city is not a problem anymore.

Easy learning :

We've done a lot to make Ürban PAD easy to learn:

  • A series of videos called Basic Skills gives you what you need to know in 5-10 minutes apiece (ongoing project).
  • Urban PAD is almost self-documented: most settings have their documentation inlined in the interface.
  • If you're stuck, contact us: our average response time is under one hour.

Flexible City Layout

Anything in the city layout can be changed at any time: road width, building type, etc. As all operations are graph nodes, most of the work consists of connecting or disconnecting of one them, or changing a few settings. Go fast with procedural models: Any changes to a procedural model are propagated everywhere it is used. You can quickly make major and minor adjustments to a large number of instances. You can also can combine several procedural models into more complex models.

Export

Getting your city to the next step

Game Engine Specific Export

Unity and UDK both have specific export profiles (see the doc here and here). Getting a whole city into a game engine have never been easier. The exported buildings, roads, and crossroads are all tagged, giving you an easy way to filter and manage your scene.

Modeler Export

FBX and Collada export means your city can be imported in any modeler.

Custom Export

Custom export profiles are available upon request. Contact us for more information