Lionel graduated from Sciences-Po Paris and Télécom Paris. He has wide experience in the video game industry. He was responsible for developing the game editor for Act of War, developed by Eugen System.
Bernard graduated from Ecole des Mines de Paris. He spent several years living and working in China, where he worked for Carrefour. Before co-founding Gamr7, he also worked for Thales in consulting for software product management.
Claudia woke up in a poppy field near Paris one day and realized she wasn’t in Kansas anymore. She stayed in France anyway, where she’s helping Gamr7 spread the word about Ürban PAD.
Boris is here to build beautiful cities using Ürban PAD. He’s dedicated to making sure that any graphic artist on the planet will be able to do what he or she wants with the tools.
Benjamin programs the export and integration pipeline (XML and Collada for now; secret projects underway). He loves programming and his job is a natural fit for his addiction to games and his drive to make them better.
Daniel is part of the programmer team and works with various aspects of the software. His main projects involve City Designer’s road network capabilities. When he’s not programming, he enjoys playing RPGs.
Julien wanted to become a developer ever since his parents purchased an Amstrad CPC 6128. At Gamr7, he is responsible for the assembly, packaging, and testing of client versions.
David recently joined Gamr7 after several years with Autodesk. His projects with Gamr7 include the integration of the next version of Ürban PAD in Eden Games’ Garden pipeline. For your safety, please keep all valuable objects out of reach while he is playing Guitar Hero.