The first Ürban PAD versions introduced the concept of procedural building creation through the Vertical Line operation. These procedural building capacities were significantly enhanced in Ürban PAD 2.5 with new procedural buildings functionalities available in Sector Editor.
The first Ürban PAD versions introduced the idea of procedural buildings with the Vertical Line operator (see Creating Procedural Buildings). This basic Parcel Editor operation allowed randomized stacking of building levels in order to make a building template whose appearance would change with each regeneration.
Creation of city blocks, however, remained difficult with Vertical Line.
Versions beginning with Ürban PAD 2.5 extend Vertical Line’s randomizing functionality with a range of Sector Editor capabilities. Sector Editor can be used to create procedural buildings, or a block of procedural buildings.
Procedural buildings created in Sector Editor differ from procedural buildings created with Vertical Line in Parcel Editor in the following ways:
Procedural buildings created with Ürban PAD 2.5 share the following characteristics:
Rules form the basis of sector creation in Sector Editor. A rule is a transformation, decoration, tag, or context applied to an object. A rule can be simple or complex. For example:
Rules are used to create the sector specification, or the description of the sector that is saved as a .gcf file. A sector specification is comparable to the parcel specification that is created for each parcel in the Layers window of Parcel Editor.
Each operation, or application of a rule, in Sector Editor creates a layer.
A layer to which a rule is applied is a target. You will need to name layers and targets as you work. Giving each layer and target a name that is easy to identify and coherent with your building will make it easier to correctly name future targets and follow the progression of your work.
You may add rules to the tree by one of two methods:
It is highly recommended that you use the first method whenever a layer can be selected in View mode.
In this 3-minute video tutorial, you will learn how to use Sector Editor to:
In this 3-minute video tutorial, you will learn how to use Sector Editor to:
To begin these tutorials, open the Ocean Isle city project that you downloaded with your trial version of Ürban PAD and click the Sector Editor tab to access the Sector Editor interface. :ref:`
Sector Editor’s interface is divided into three parts: