To save a new or existing simulation, click the File tab:
You have two options when saving a simulation:
To save the simulation as a .gcf file, click save simulation. This will open the path to the export folder created when you first created your city project (path /city_project/export/cities):
Name the file and click save. This will save the simulation as a .gcf file.
Exporting the simulation as a Collada file allows you to import the resulting .dae file into another program (such as Maya, 3DSMax, or a game engine).
To export a simulation as a .dae file, click Collada Export in the File tab. This will open the path to the collada folder created when you first created your city project (path /city_project/export/collada). Name the file.
You will be asked to choose between export modes (total/simple) and whether or not you want to pack the export into one folder (false/true):
You may choose to perform a simple or total export of your city model:
It is simpler to use the simple option, which allows you to work with the different Collada files separately. However, this simple option is not supported by existing rendering engines, Maya, or 3DSMax.
You will therefore need to use a total export, unless you are not importing into an engine, Maya, or 3DSMax.
References to the other Collada files and textures are in relative pathways. If you move the file from its original location, or transmit it to someone else, the export will not load correctly.
The pack into one folder option manages this issue.
You can determine how you want the file to behave after the simple or total export has been completed:
Selecting True allows you to move the file freely. (You will need to move the entire file directory.)
Once the export is completed, you will find the .dae file created (in simple or total mode) in the directory [city_project]/collada. (This file cannot be moved.)
If the file has been packed into one folder, you will find an additional directory with the name of the export, which contains: